AI Insights · Timothy · July 2024
Top 5 Anime Games on Android in South Africa Q2 2024
Explore the performance of the top 5 anime games on the Android platform in South Africa during Q2 2024, with insights into downloads, revenue, and active users.
During the second quarter of 2024, the top 5 anime games on the Android platform in South Africa demonstrated varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into these trends.
Solo Leveling:Arise by Netmarble launched in early May 2024. The game saw an impressive debut with weekly downloads starting at 19.4K in the first week of May, gradually declining to 905 by the end of June. Revenue peaked at approximately $10.2K in mid-May before steadily decreasing to around $2.9K by late June. Active users showed a consistent upward trend, beginning at 18.9K and reaching a peak of 42.8K in mid-June before slightly decreasing to 41.6K by the end of the quarter.
DRAGON BALL LEGENDS from Bandai Namco Entertainment experienced fluctuations in its metrics. Weekly downloads varied, peaking at 7.9K in late May and ending the quarter at 6.6K. Revenue also showed variability, with a high of $5.7K at the end of May and closing at $3.1K in late June. Active users started at 57.8K in early April, dipped to 46.8K in early May, and then rose again to 61.1K by the end of June.
DRAGON BALL Z DOKKAN BATTLE, another title from Bandai Namco Entertainment, had a more stable performance. Weekly downloads were highest in early April at 8.8K, then fluctuated between 1.9K and 6.7K throughout the quarter. Revenue was modest, peaking at $1.1K in late April and gradually decreasing to around $158 by the end of June. Active users saw a slight decline from 20.1K in early April to 17.8K in late June.
NARUTO X BORUTO NINJA VOLTAGE showed consistent trends in downloads and active users. Downloads started at 1.3K in early April, peaking at 1.9K in mid-June, and ending at 1.5K. Revenue remained low, peaking at $117 in late April and fluctuating around $16 to $57 in the following weeks. Active users saw a gradual increase from 3.9K in early April to 4.1K by the end of June.
ONE PIECE Bounty Rush also from Bandai Namco Entertainment, had stable performance metrics. Weekly downloads peaked at 2.3K in early May and ended at 832 by the end of June. Revenue was steady, peaking at $291 in late June. Active users showed a notable increase from 8.1K in early April to 10.6K in early May, before stabilizing around 8.3K by the end of June.
For more detailed insights and data, visit Sensor Tower.